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This need plays out in real life when people decide to switch careers or go back to school because their current job isn’t rewarding or challenging enough.It’s also easy to see how video games make us feel more accomplished.In a 2003 study, the University of Massachusetts Medical School discovered that people with altruistic tendencies generally have higher levels of mental health and less overall life stress.It’s easy to see how gamers can fulfill this need for relatedness by playing games with friends online, but oddly enough, Immersyve’s studies have found that this need for relatedness can be met even if gamers are interacting with people who are not real.At their most basic levels, work and play look a lot alike.The difference between the two is that games couch this kind of work in a fiction that makes them enjoyable.He takes a certain number from one cell and reallocates it somewhere else.He clicks a few buttons, waits a few seconds, and then repeats the process. This man could be performing spreadsheet accounting work, or he could be crafting in World of Warcraft.
People often view games as the opposite of work, but some sociologists believe games are an idealized form of work.This need pervades nearly every facet of our culture.The drive toward autonomy is why people instinctively dislike being manipulated; it’s why imprisonment is a punishment, and why we feel an innate urge to rebel against slavery.Games Are Work Imagine this: A man sits down at a desk and pulls up a database of numbers.He looks through the database and compares a list of numbers from one column to a list from another column.
by Ben Reeves Gamers have spent countless hours saving princesses, dodging bullets, and dismembering Grecian monsters.